


And yes, Yuuri is wearing bunny ears in this screenshot. The lighting is nothing short of impressive in this game, and works well to make the environments incredibly atmospheric. The more detailed the horror is, the more vividly it sticks in your memory, and Maiden of Black Water still blows me away with its sheer visual spectacle. Having finally transitioned into the HD era, Fatal Frame‘s signature visual elements were given much more depth than we’ve seen before, making its already eerie atmosphere all the more effective, and I don’t think that can be just brushed aside by simply saying “it has better graphics “. The cemetery isn’t just a part of the pretty scenery, it looks like a genuine place of significance, and it feels that much more tense to have to go through a location like that. Everything looks so… real, you know? The forest looks like an actual forest: it’s dense, sprawling, and menacing, it’s not just a dark, half-visible backdrop anymore. I’ve spent so much of my time in this game just walking around and looking at everything, sometimes even taking pictures of random stuff and saving them in my album, which is something I’ve never felt compelled enough to do in these games before. Fatal Frame has never looked this beautiful. The franchise was well over a decade when this game came out – we’ve seen these forests, cemeteries, and mansions a whole bunch of times by this point, but now that all of that is in HD, they feel new and fresh again. Graphics themselves aren’t really going to blow anyone away – they’re fairly behind the times now – but the level of detail they allow for is something I think anybody can appreciate. Maiden of Black Water is the first HD Fatal Frame, and the game benefits greatly from being rendered in high definition. Let’s start with the technical side of things. But does its execution do this great franchise justice? Let’s find out.
Fatal frame 6 game series#
Fatal Frame 5 in a lot of ways feels like a culmination of everything the series has achieved this far.
